![]() ![]() Another approach is to cache the system's raw shader pipeline and then compile the shaders before the game even starts. A mitigation to this stuttering is to compile the shaders asynchronously to the emulator, but this has its own drawback in that in the time it takes to compile the shader, the effect in-game that relies on it won't be shown. The simplest way to do this is to recompile them at runtime, but that's slow and can cause stuttering every time a new shader is loaded in the game. The Skylanders series is notable for its innovative combination of collectible real-world toys and an epic virtual game world.Modern consoles and their games make heavy use of precompiled shaders specific to their GPUs, and these shaders can't be run natively on PC hardware, so they need to be translated or recompiled. Skylanders Giants includes the introduction of sixteen new collectible figurines, including the enormous Giants, who stand more than twice as tall as the core ensemble of Skylanders! This second game in the Skylanders series is fully backward-compatible with all previous Skylanders toy sets while simultaneously introducing an entirely new world of collectible fun for fans of the franchise. This second iteration of the franchise introduces a wide range of brand-new characters, a new set of tasks, and an exciting new story-driven adventure. Skylanders Giants was released in September 2014. It builds upon the ground-breaking fundamentals of the first game by once again fusing the physical and virtual worlds with an innovative line of cross-platform toy figures that have “brains,” which players from all over the globe can magically bring to life in the world of Skylands. ![]() Skylanders Giants is the sequel to the wildly successful video game Skylanders Spyro’s Adventure. ![]()
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